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This can happen late enough so there is no time to alter the game to more closely match the finished property. Sometimes the diversions are not the fault of the developer, but rather down to the game being based on a draft or early version of the property, only for the final product to radically depart from the initial concept - a character heavily featured in the game can be cut entirely or a major concept is removed or changed due to poor audience tests. Stretching the plot of a 100 minute movie into a twenty hour game can lead to a lot of filler material or serious diversions from the movie's plot. Developers are often pressured by movie studio execs to have the game ready for release alongside the movie (which, in the studio execs' eyes, practically equates these games to tie-in action figures, lunchboxes, and other low-grade merchandise), which can shorten development time. Of course, the ability of licensed games to sell on name alone is a major reason for their poor quality, but it's hardly the only one. It helps that the writers are often dedicated borderline fanboys who are in the business for love (it's not likely to be for the money), and who know the subject-matter inside out. The situation varies in the Tabletop RPG world some licensed games are pretty poor, but many are okay and some are famously good. Pinball games tend to avert this, as it's very hard (but not impossible) to screw up pinball. This is most obvious in Video Games, but it also applies to Board Games and Trading Card Games. Given the built-in customer interest and sales potential in a licensed property, there's considerably less incentive for developers to make an actually good game. Or, they could just buy into an already-popular property via licensing permission to build a game around a TV show, or a movie, or a comic book, or a work of literature, or anything really ( and we mean anything note Although the last one was pretty good.). video and card game developers could take some time to develop an original property made with care, imagination and the ultimate goal of developing a brand new franchise. Most games that sell fall into at least one of the two categories. There are two ways to sell games: Quality of game, and reputation of name. The problem is that Licensed Games tend to be mediocre at best.
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